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describescreen.cpp
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359 lines (327 loc) · 14.5 KB
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//-----------------------------------------------------------------------------
// The screens when an entity is selected, that show some description of it--
// endpoints of the lines, diameter of the circle, etc.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#include "solvespace.h"
void TextWindow::ScreenUnselectAll(int link, uint32_t v) {
GraphicsWindow::MenuEdit(GraphicsWindow::MNU_UNSELECT_ALL);
}
void TextWindow::ScreenEditTtfText(int link, uint32_t v) {
hRequest hr = { v };
Request *r = SK.GetRequest(hr);
SS.TW.ShowEditControl(13, 10, r->str.str);
SS.TW.edit.meaning = EDIT_TTF_TEXT;
SS.TW.edit.request = hr;
}
#define gs (SS.GW.gs)
void TextWindow::ScreenSetTtfFont(int link, uint32_t v) {
int i = (int)v;
if(i < 0) return;
if(i >= SS.fonts.l.n) return;
SS.GW.GroupSelection();
if(gs.entities != 1 || gs.n != 1) return;
Entity *e = SK.entity.FindByIdNoOops(gs.entity[0]);
if(!e || e->type != Entity::TTF_TEXT || !e->h.isFromRequest()) return;
Request *r = SK.request.FindByIdNoOops(e->h.request());
if(!r) return;
SS.UndoRemember();
r->font.strcpy(SS.fonts.l.elem[i].FontFileBaseName());
SS.MarkGroupDirty(r->group);
SS.ScheduleGenerateAll();
SS.ScheduleShowTW();
}
void TextWindow::ScreenConstraintShowAsRadius(int link, uint32_t v) {
hConstraint hc = { v };
Constraint *c = SK.GetConstraint(hc);
SS.UndoRemember();
c->other = !c->other;
SS.ScheduleShowTW();
}
void TextWindow::DescribeSelection(void) {
Entity *e;
Vector p;
int i;
Printf(false, "");
if(gs.n == 1 && (gs.points == 1 || gs.entities == 1)) {
e = SK.GetEntity(gs.points == 1 ? gs.point[0] : gs.entity[0]);
#define COSTR(p) \
SS.MmToString((p).x), SS.MmToString((p).y), SS.MmToString((p).z)
#define PT_AS_STR "(%Fi%s%E, %Fi%s%E, %Fi%s%E)"
#define PT_AS_NUM "(%Fi%3%E, %Fi%3%E, %Fi%3%E)"
switch(e->type) {
case Entity::POINT_IN_3D:
case Entity::POINT_IN_2D:
case Entity::POINT_N_TRANS:
case Entity::POINT_N_ROT_TRANS:
case Entity::POINT_N_COPY:
case Entity::POINT_N_ROT_AA:
p = e->PointGetNum();
Printf(false, "%FtPOINT%E at " PT_AS_STR, COSTR(p));
break;
case Entity::NORMAL_IN_3D:
case Entity::NORMAL_IN_2D:
case Entity::NORMAL_N_COPY:
case Entity::NORMAL_N_ROT:
case Entity::NORMAL_N_ROT_AA: {
Quaternion q = e->NormalGetNum();
p = q.RotationN();
Printf(false, "%FtNORMAL / COORDINATE SYSTEM%E");
Printf(true, " basis n = " PT_AS_NUM, CO(p));
p = q.RotationU();
Printf(false, " u = " PT_AS_NUM, CO(p));
p = q.RotationV();
Printf(false, " v = " PT_AS_NUM, CO(p));
break;
}
case Entity::WORKPLANE: {
p = SK.GetEntity(e->point[0])->PointGetNum();
Printf(false, "%FtWORKPLANE%E");
Printf(true, " origin = " PT_AS_STR, COSTR(p));
Quaternion q = e->Normal()->NormalGetNum();
p = q.RotationN();
Printf(true, " normal = " PT_AS_NUM, CO(p));
break;
}
case Entity::LINE_SEGMENT: {
Vector p0 = SK.GetEntity(e->point[0])->PointGetNum();
p = p0;
Printf(false, "%FtLINE SEGMENT%E");
Printf(true, " thru " PT_AS_STR, COSTR(p));
Vector p1 = SK.GetEntity(e->point[1])->PointGetNum();
p = p1;
Printf(false, " " PT_AS_STR, COSTR(p));
Printf(true, " len = %Fi%s%E",
SS.MmToString((p1.Minus(p0).Magnitude())));
break;
}
case Entity::CUBIC_PERIODIC:
case Entity::CUBIC:
int pts;
if(e->type == Entity::CUBIC_PERIODIC) {
Printf(false, "%FtPERIODIC C2 CUBIC SPLINE%E");
pts = (3 + e->extraPoints);
} else if(e->extraPoints > 0) {
Printf(false, "%FtINTERPOLATING C2 CUBIC SPLINE%E");
pts = (4 + e->extraPoints);
} else {
Printf(false, "%FtCUBIC BEZIER CURVE%E");
pts = 4;
}
for(i = 0; i < pts; i++) {
p = SK.GetEntity(e->point[i])->PointGetNum();
Printf((i==0), " p%d = " PT_AS_STR, i, COSTR(p));
}
break;
case Entity::ARC_OF_CIRCLE: {
Printf(false, "%FtARC OF A CIRCLE%E");
p = SK.GetEntity(e->point[0])->PointGetNum();
Printf(true, " center = " PT_AS_STR, COSTR(p));
p = SK.GetEntity(e->point[1])->PointGetNum();
Printf(true, " endpoints = " PT_AS_STR, COSTR(p));
p = SK.GetEntity(e->point[2])->PointGetNum();
Printf(false, " " PT_AS_STR, COSTR(p));
double r = e->CircleGetRadiusNum();
Printf(true, " diameter = %Fi%s", SS.MmToString(r*2));
Printf(false, " radius = %Fi%s", SS.MmToString(r));
double thetas, thetaf, dtheta;
e->ArcGetAngles(&thetas, &thetaf, &dtheta);
Printf(false, " arc len = %Fi%s", SS.MmToString(dtheta*r));
break;
}
case Entity::CIRCLE: {
Printf(false, "%FtCIRCLE%E");
p = SK.GetEntity(e->point[0])->PointGetNum();
Printf(true, " center = " PT_AS_STR, COSTR(p));
double r = e->CircleGetRadiusNum();
Printf(true, " diameter = %Fi%s", SS.MmToString(r*2));
Printf(false, " radius = %Fi%s", SS.MmToString(r));
break;
}
case Entity::FACE_NORMAL_PT:
case Entity::FACE_XPROD:
case Entity::FACE_N_ROT_TRANS:
case Entity::FACE_N_ROT_AA:
case Entity::FACE_N_TRANS:
Printf(false, "%FtPLANE FACE%E");
p = e->FaceGetNormalNum();
Printf(true, " normal = " PT_AS_NUM, CO(p));
p = e->FaceGetPointNum();
Printf(false, " thru = " PT_AS_STR, COSTR(p));
break;
case Entity::TTF_TEXT: {
Printf(false, "%FtTRUETYPE FONT TEXT%E");
Printf(true, " font = '%Fi%s%E'", e->font.str);
if(e->h.isFromRequest()) {
Printf(false, " text = '%Fi%s%E' %Fl%Ll%f%D[change]%E",
e->str.str, &ScreenEditTtfText, e->h.request());
Printf(true, " select new font");
SS.fonts.LoadAll();
int i;
for(i = 0; i < SS.fonts.l.n; i++) {
TtfFont *tf = &(SS.fonts.l.elem[i]);
if(strcmp(e->font.str, tf->FontFileBaseName())==0) {
Printf(false, "%Bp %s",
(i & 1) ? 'd' : 'a',
tf->name.str);
} else {
Printf(false, "%Bp %f%D%Fl%Ll%s%E%Bp",
(i & 1) ? 'd' : 'a',
&ScreenSetTtfFont, i,
tf->name.str,
(i & 1) ? 'd' : 'a');
}
}
} else {
Printf(false, " text = '%Fi%s%E'", e->str.str);
}
break;
}
default:
Printf(true, "%Ft?? ENTITY%E");
break;
}
Group *g = SK.GetGroup(e->group);
Printf(false, "");
Printf(false, "%FtIN GROUP%E %s", g->DescriptionString());
if(e->workplane.v == Entity::FREE_IN_3D.v) {
Printf(false, "%FtNOT LOCKED IN WORKPLANE%E");
} else {
Entity *w = SK.GetEntity(e->workplane);
Printf(false, "%FtIN WORKPLANE%E %s", w->DescriptionString());
}
if(e->style.v) {
Style *s = Style::Get(e->style);
Printf(false, "%FtIN STYLE%E %s", s->DescriptionString());
} else {
Printf(false, "%FtIN STYLE%E none");
}
if(e->construction) {
Printf(false, "%FtCONSTRUCTION");
}
} else if(gs.n == 2 && gs.points == 2) {
Printf(false, "%FtTWO POINTS");
Vector p0 = SK.GetEntity(gs.point[0])->PointGetNum();
Printf(true, " at " PT_AS_STR, COSTR(p0));
Vector p1 = SK.GetEntity(gs.point[1])->PointGetNum();
Printf(false, " " PT_AS_STR, COSTR(p1));
double d = (p1.Minus(p0)).Magnitude();
Printf(true, " d = %Fi%s", SS.MmToString(d));
} else if(gs.n == 2 && gs.faces == 1 && gs.points == 1) {
Printf(false, "%FtA POINT AND A PLANE FACE");
Vector pt = SK.GetEntity(gs.point[0])->PointGetNum();
Printf(true, " point = " PT_AS_STR, COSTR(pt));
Vector n = SK.GetEntity(gs.face[0])->FaceGetNormalNum();
Printf(true, " plane normal = " PT_AS_NUM, CO(n));
Vector pl = SK.GetEntity(gs.face[0])->FaceGetPointNum();
Printf(false, " plane thru = " PT_AS_STR, COSTR(pl));
double dd = n.Dot(pl) - n.Dot(pt);
Printf(true, " distance = %Fi%s", SS.MmToString(dd));
} else if(gs.n == 3 && gs.points == 2 && gs.vectors == 1) {
Printf(false, "%FtTWO POINTS AND A VECTOR");
Vector p0 = SK.GetEntity(gs.point[0])->PointGetNum();
Printf(true, " pointA = " PT_AS_STR, COSTR(p0));
Vector p1 = SK.GetEntity(gs.point[1])->PointGetNum();
Printf(false, " pointB = " PT_AS_STR, COSTR(p1));
Vector v = SK.GetEntity(gs.vector[0])->VectorGetNum();
v = v.WithMagnitude(1);
Printf(true, " vector = " PT_AS_NUM, CO(v));
double d = (p1.Minus(p0)).Dot(v);
Printf(true, " proj_d = %Fi%s", SS.MmToString(d));
} else if(gs.n == 2 && gs.lineSegments == 1 && gs.points == 1) {
Entity *ln = SK.GetEntity(gs.entity[0]);
Vector lp0 = SK.GetEntity(ln->point[0])->PointGetNum(),
lp1 = SK.GetEntity(ln->point[1])->PointGetNum();
Printf(false, "%FtLINE SEGMENT AND POINT%E");
Printf(true, " ln thru " PT_AS_STR, COSTR(lp0));
Printf(false, " " PT_AS_STR, COSTR(lp1));
Vector pp = SK.GetEntity(gs.point[0])->PointGetNum();
Printf(true, " point " PT_AS_STR, COSTR(pp));
Printf(true, " pt-ln distance = %Fi%s%E",
SS.MmToString(pp.DistanceToLine(lp0, lp1.Minus(lp0))));
} else if(gs.n == 2 && gs.vectors == 2) {
Printf(false, "%FtTWO VECTORS");
Vector v0 = SK.GetEntity(gs.entity[0])->VectorGetNum(),
v1 = SK.GetEntity(gs.entity[1])->VectorGetNum();
v0 = v0.WithMagnitude(1);
v1 = v1.WithMagnitude(1);
Printf(true, " vectorA = " PT_AS_NUM, CO(v0));
Printf(false, " vectorB = " PT_AS_NUM, CO(v1));
double theta = acos(v0.Dot(v1));
Printf(true, " angle = %Fi%2%E degrees", theta*180/PI);
while(theta < PI/2) theta += PI;
while(theta > PI/2) theta -= PI;
Printf(false, " or angle = %Fi%2%E (mod 180)", theta*180/PI);
} else if(gs.n == 2 && gs.faces == 2) {
Printf(false, "%FtTWO PLANE FACES");
Vector n0 = SK.GetEntity(gs.face[0])->FaceGetNormalNum();
Printf(true, " planeA normal = " PT_AS_NUM, CO(n0));
Vector p0 = SK.GetEntity(gs.face[0])->FaceGetPointNum();
Printf(false, " planeA thru = " PT_AS_STR, COSTR(p0));
Vector n1 = SK.GetEntity(gs.face[1])->FaceGetNormalNum();
Printf(true, " planeB normal = " PT_AS_NUM, CO(n1));
Vector p1 = SK.GetEntity(gs.face[1])->FaceGetPointNum();
Printf(false, " planeB thru = " PT_AS_STR, COSTR(p1));
double theta = acos(n0.Dot(n1));
Printf(true, " angle = %Fi%2%E degrees", theta*180/PI);
while(theta < PI/2) theta += PI;
while(theta > PI/2) theta -= PI;
Printf(false, " or angle = %Fi%2%E (mod 180)", theta*180/PI);
if(fabs(theta) < 0.01) {
double d = (p1.Minus(p0)).Dot(n0);
Printf(true, " distance = %Fi%s", SS.MmToString(d));
}
} else if(gs.n == 0 && gs.stylables > 0) {
Printf(false, "%FtSELECTED:%E comment text");
} else if(gs.n == 0 && gs.constraints == 1) {
Constraint *c = SK.GetConstraint(gs.constraint[0]);
if(c->type == Constraint::DIAMETER) {
Printf(false, "%FtDIAMETER CONSTRAINT");
Printf(true, " %Fd%f%D%Ll%c show as radius",
&ScreenConstraintShowAsRadius, gs.constraint[0],
c->other ? CHECK_TRUE : CHECK_FALSE);
} else {
Printf(false, "%FtSELECTED:%E %s",
c->DescriptionString());
}
} else {
int n = SS.GW.selection.n;
Printf(false, "%FtSELECTED:%E %d item%s", n, n == 1 ? "" : "s");
}
if(shown.screen == SCREEN_STYLE_INFO &&
shown.style.v >= Style::FIRST_CUSTOM && gs.stylables > 0)
{
// If we are showing a screen for a particular style, then offer the
// option to assign our selected entities to that style.
Style *s = Style::Get(shown.style);
Printf(true, "%Fl%D%f%Ll(assign to style %s)%E",
shown.style.v,
&ScreenAssignSelectionToStyle,
s->DescriptionString());
}
// If any of the selected entities have an assigned style, then offer
// the option to remove that style.
bool styleAssigned = false;
for(i = 0; i < gs.entities; i++) {
Entity *e = SK.GetEntity(gs.entity[i]);
if(e->style.v != 0) {
styleAssigned = true;
}
}
for(i = 0; i < gs.constraints; i++) {
Constraint *c = SK.GetConstraint(gs.constraint[i]);
if(c->type == Constraint::COMMENT && c->disp.style.v != 0) {
styleAssigned = true;
}
}
if(styleAssigned) {
Printf(true, "%Fl%D%f%Ll(remove assigned style)%E",
0,
&ScreenAssignSelectionToStyle);
}
Printf(true, "%Fl%f%Ll(unselect all)%E", &TextWindow::ScreenUnselectAll);
}
void TextWindow::GoToScreen(int screen) {
shown.screen = screen;
}