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2D and 3D cross-platform GPU physics engine with Rust and Slang

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nexus: cross-platform GPU physics simulation

/!\ This library is still under heavy development and is still missing many features.

The goal of nexus is to essentially be "rapier on the gpu". It aims (but it isn’t there yet) to be a GPU rigid-body physics engine.

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2D and 3D cross-platform GPU physics engine with Rust and Slang

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