Skip to content

iamslash/UnityShaderTutorial

Folders and files

NameName
Last commit message
Last commit date

Latest commit

ย 

History

272 Commits
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 

Repository files navigation

Introduction

unity shader ๋ฅผ ๋‹จ๊ณ„๋ณ„๋กœ ํ•™์Šตํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•œ๋‹ค.

Materials

Tutorials

name description
unity3d_rendering_pipeline Unity3d ์˜ Rendering Pipeline ์„ ์ดํ•ดํ•˜์ž
basic_red ๋ฌผ์ฒด๋ฅผ ๋นจ๊ฐ„์ƒ‰์œผ๋กœ ์น ํ•ด๋ณด์ž
vector_algebra ๋ฒกํ„ฐ๋Œ€์ˆ˜
matrix_algebra ํ–‰๋ ฌ๋Œ€์ˆ˜
transformations ๋ณ€ํ™˜
basic_light ๋ผ์ดํŠธ๋ฅผ ์ผœ๋ณด์ž
basic_properties ํ”„๋ผํผํ‹ฐ๋ฅผ ์‚ฌ์šฉํ•ด๋ณด์ž
basic_texture ํ…์Šค์ฒ˜๋ฅผ ์‚ฌ์šฉํ•ด๋ณด์ž
basic_blending ํ…์Šค์ฒ˜, ์ปฌ๋Ÿฌ, ๋ผ์ดํŠธ๋ฅผ ์„ž์–ด๋ณด์ž
basic_blending_textures ํ…์Šค์ฒ˜ ๋‘์žฅ์„ ์„ž์–ด๋ณด์ž
basic_translucent ๋ฐ˜ํˆฌ๋ช…ํ•œ ๋ฌผ์ฒด๋ฅผ ๋งŒ๋“ค์–ด๋ณด์ž
basic_cull ์ปฌ๋ง์„ ์ ์šฉํ•ด ๋ณด์ž
basic_depth_test ๊นŠ์ด ํ…Œ์ŠคํŠธ๋ฅผ ์ ์šฉํ•ด ๋ณด์ž
basic_blend blend command ๋ฅผ ์‚ฌ์šฉํ•ด์„œ ๋ธ”๋ Œ๋”ฉ ํ•˜์ž
basic_alpha_test ์•ŒํŒŒ ํ…Œ์ŠคํŠธ๋ฅผ ํ•ด๋ณด์ž
basic_vertex_fragment_shader ๋ฒ„ํ…์Šค, ํ”„๋ž˜๊ทธ๋จผํŠธ ์‰์ด๋”๋ฅผ ์ด์šฉํ•˜์—ฌ ํ•œ๊ฐ€์ง€ ์ƒ‰์œผ๋กœ ์น ํ•˜๊ณ  ์ขŒํ‘œ๋ณ€ํ™˜์„ ์ดํ•ดํ•˜์ž
multiple_shader_program_variants #pragma multi_compile ์™€ #pragma shader_feature ์˜ ์‚ฌ์šฉ๋ฒ•์„ ์ดํ•ดํ•˜์ž
basic_stencil_test ์Šคํ…์‹ค ํ…Œ์ŠคํŠธ๋ฅผ ์ ์šฉํ•ด ๋ณด์ž
texture ํ…์Šค์ฒ˜๋ฅผ ์ ์šฉํ•ด ๋ณด์ž
normal_map ๋…ธ๋ฉ€๋งต์„ ์ ์šฉํ•ด๋ณด์ž
skymap_reflect ์Šค์นด์ด๋งต์„ ๋ฌผ์ฒด์˜ ํ‘œ๋ฉด์—์„œ ๋ฐ˜์‚ฌ์‹œ์ผœ๋ณด์ž
skymap_reflect_normal ์Šค์นด์ด๋งต์„ ๋…ธ๋ฉ€๋งต๊ณผ ํ•จ๊ป˜ ๋ฌผ์ฒด์˜ ํ‘œ๋ฉด์—์„œ ๋ฐ˜์‚ฌ์‹œ์ผœ๋ณด์ž
skymap_reflect_normal_occlusion ์Šค์นด์ด๋งต์„ ๋…ธ๋ฉ€๋งต, ์˜คํด๋ฃจ์ ผ๋งต๊ณผ ํ•จ๊ป˜ ๋ฌผ์ฒด์˜ ํ‘œ๋ฉด์—์„œ ๋ฐ˜์‚ฌ์‹œ์ผœ๋ณด์ž
checkerboard ๋ฌผ์ฒด์˜ ํ‘œ๋ฉด์„ ์ฒด์ปค๋ณด๋“œ ํŒจํ„ด์œผ๋กœ ํ‘œํ˜„ํ•ด๋ณด์ž
triplanar tri-planar ํ…์Šค์ฒ˜ ๋งคํ•‘์„ ํ•ด๋ณด์ž
diffuse diffuse lighting ์„ ์ ์šฉํ•ด๋ณด์ž
diffuse_ambient_lightprobe diffuse lighting, ambient, light probe ๋ฅผ ์ ์šฉํ•ด๋ณด์ž
shadow_caster ๊ทธ๋ฆผ์ž๋ฅผ ๋งŒ๋“ค์–ด๋ณด์ž
shadow_receiver ๊ทธ๋ฆผ์ž๋ฅผ ๋“œ๋ฆฌ์›Œ๋ณด์ž
fog ์•ˆ๊ฐœ๋ฅผ ๊ทธ๋ ค๋ณด์ž
surface_shader_simple ์„œํ”ผ์Šค ์‰์ด๋”๋ฅผ ์ด์šฉํ•˜์—ฌ ํ•œ๊ฐ€์ง€ ์ƒ‰์œผ๋กœ ์น ํ•˜์ž
surface_shader_texture ์„œํ”ผ์Šค ์‰์ด๋”๋ฅผ ์ด์šฉํ•˜์—ฌ ํ…์Šค์ฒ˜๋ฅผ ์ ์šฉํ•ด ๋ณด์ž
surface_shader_normal_mapping ์„œํ”ผ์Šค ์‰์ด๋”๋ฅผ ์ด์šฉํ•˜์—ฌ ๋…ธ๋ง๋งต์„ ์ ์šฉํ•ด๋ณด์ž
surface_shader_rim_lighting ์„œํ”ผ์Šค ์‰์ด๋”๋ฅผ ์ด์šฉํ•˜์—ฌ ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ์˜ ๊ฐ€์žฅ์ž๋ฆฌ๋ฅผ ๊ฐ•์กฐํ•ด๋ณด์ž
surface_shader_detail_texture ์„œํ”ผ์Šค ์‰์ด๋”๋ฅผ ์ด์šฉํ•˜์—ฌ ๋””ํ…Œ์ผ ํ…์Šค์ฒ˜๋ฅผ ์ ์šฉํ•ด ๋ณด์ž
surface_shader_detail_texture_in_screen_space ์„œํ”ผ์Šค ์‰์ด๋”๋ฅผ ์ด์šฉํ•˜์—ฌ ํ™”๋ฉด ์ขŒํ‘œ๋ฅผ ์‚ฌ์šฉํ•ด๋ณด์ž
surface_shader_cubemap_reflection
surface_shader_slices ์„œํ”ผ์Šค ์‰์ด๋”๋ฅผ ์ด์šฉํ•˜์—ฌ ๋ฌผ์ฒด๋ฅผ ์ž˜๋ผ๋ณด์ž
surface_shader_normal_extrusion ์„œํ”ผ์Šค ์‰์ด๋”๋ฅผ ์ด์šฉํ•˜์—ฌ ๋ฒ•์„ ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ฌผ์ฒด์˜ ์ •์ ์„ ์กฐ์ž‘ํ•ด๋ณด์ž
surface_shader_custom_data_computed_per_vertex
surface_shader_final_color_mod ์„œํ”ผ์Šค ์‰์ด๋”๋ฅผ ์ด์šฉํ•˜์—ฌ ๋งˆ์ง€๋ง‰์œผ๋กœ ์ถœ๋ ฅ๋˜๋Š” ์ปฌ๋Ÿฌ๊ฐ’์„ ๋ณ€๊ฒฝํ•ด๋ณด์ž
surface_shader_custom_fog
surface_shader_linear_fog ์„œํ”ผ์Šค ์‰์ด๋”๋ฅผ ์ด์šฉํ•˜์—ฌ ์„ ํ˜• Fog๋ฅผ ์ ์šฉํ•ด ๋ณด์ž
surface_shader_decals
outline ์™ธ๊ณฝ์„ ์„ ์ ์šฉํ•ด๋ณด์ž
ramp with slider ramp ์„ ์ ์šฉํ•ด๋ณด์ž
ramp with texture ramp ์„ ์ ์šฉํ•ด๋ณด์ž
blinn-phong specular
anisotropic specular
matcap ๋Œ, ์–ผ์Œ, ํˆฌ๋ช…, ๊ตฌ๋ฆฌ ๋ฅผ ๊ตฌํ˜„ํ•ด๋ณด์ž
surface scattering
hand painted
sketch
random tiling
x-ray
dissolve ๋ฌผ์ฒด๊ฐ€ ์ ์  ์‚ฌ๋ผ์ง€๊ฒŒ ํ•ด๋ณด์ž.
outline with normal
snow
rimlight rim light ์„ ์ ์šฉํ•ด๋ณด์ž
pbr
water

About

awesome unity3d shader tutorial

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 6